Quantcast
Viewing latest article 15
Browse Latest Browse All 57

Answer by mikewarren

Your problem is that angles wrap at 360 degrees. I haven't used it, but Mathf.LerpAngle looks like what you might need. [Mathf.LerpAngle][1] [1]: https://docs.unity3d.com/ScriptReference/Mathf.LerpAngle.html

Viewing latest article 15
Browse Latest Browse All 57

Trending Articles