@dinah93
The interfaces to set the stereo projection and view matrices in the Camera component are still there.
While there doesn't appear to be a stereo mode in the XR settings in the editor any more, I did try to force it with the command line options -vrmode stereo -force-glcore (I need to run OpenGL because my box is still Windows 7), and it created a 3D window. I'm going to do some more testing, but until I know more, my guess is that stereo support is still there, but the mode won't initialize without the command line option.
The XRSettings.supportedDevices are still: Oculus, OpenVR, stereo, None, and split.
If you force the startup dialog with the ctrl key, and you have stereo mode set on the command line, you'll get the option for the stereo 3D window there, too.
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